Modeling - UV - Texturing - Art

Modeling - UV - Texturing - Art

For Mousu, I modelled, UVed, and Textured much of the environment. Here are a few of what I accomplished during the project.

Environment Art

Small Assets

Mousu takes place in a desolate, medieval and nordic setting. To convey this theme, the small assets I created follow closely with the medieval and nordic eras. They fill the environment to convey a war-stuck city that is in a midst of a brutal fight for control over the castle and village. There was a large focus on bringing a dark and desolated feeling to the assets, which resulted in similar textures that brought forward a dark, woody, and frosty color Platte.

Larger Assets

The environment that encases the player is a war-torn town and castle. The once-populated town is now abandoned with all sorts of houses and buildings damaged by the results of the war. With various other buildings that represent what was once hope for the Mouses.

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Environment and Level Design